Get this completely free print and play map expansion by adding it to your cart and checking out.
- 4 player
- Each player may use some ability cards
- Each player uses 1 tank
Destroy all germs that are 6 before the end of the players’ turn.
A tank cannot occupy or travel through a germ location while the germ exists, once a germ is destroyed, Tanks may occupy or travel through the open space. Tanks may shoot over germs if they want.
Each play takes a turn in any order. Once each player has taken a turn the round is over.
After each round increment each germ die by one and add a new die for each germ. The new die always start at one and are positioned as close to its parent germ as possible based on open spaces on the map.
Each Containment map is a new wave with different germ configurations and assigned ability cards. You should reconfigure your tanks between waves.
Place a D6 on each numbered hex with the die set to the same number displayed on the hex. The number on the die is the germ’s hit points.
Wave 1: Use no ability cards.
Wave 2: Assign 1 ability card per tank from the following cards: 2, 3, 5, 8.
Wave 3: Assign 1 ability card per tank from the following cards: 1, 11, 12, 13.
Wave 4: Assign 2 ability cards per tank from the following cards: 1, 2, 3, 5, 8, 11, 12, 13.